Wednesday 26 January 2011

Research Task by Ghislaine

Pulp Fiction





Camera shot sizes, movement, angle and depth of field:
> 2 Shot > Low Angle / Eye Level > Over the shoulder shot
> Big Shot > Tracking In > Always going back to 2 shot

  • The camera shots in this opening scene are 2 shot and over the shoulder shot. It is also eye level to make the audience feel like they are in the conversation and that they are able to see and follow everything that they see.



Mise en Scene:
> Old furniture > Diner/restaurant > Local Place
> Food & Drink > Two normal people chatting
> Low key > Always man & woman in shot > Dressed normally

  • The opening scene is set in a stereotypical old Diner with 'Diner' like furniture - shows normality, and that it is just two people having a get together. There is also natural light coming through the window, creating shadows on the characters faces - showing their antagonist side and their protagonist side. They are dressed in normal everyday clothes, which doesn't make them look suspicious, which makes the audience not suddenly create an opinion about them.



Editing:
> Long cuts > Quick transitions

  • The cuts are long, showing that there is nothing about to happen

Sound:
> Dialogue > Diegetic > Quiet music in background
> Sound increased on drinking, putting down mugs etc.

  • They are two ordinary people talking - dialogue and diegetic. There is quiet music in the background which could also be diegetic. The sound has been emphasised on drinking, putting down mugs, walking etc. However what they are talking about conflicts with the scenery. They are talking about robbing a bank, and never doing it again, and they talk about things that antagonists would talk about, even though they are shown in the first scene not as villains, but neither as hero's/protagonists.

Goodfella's


^ Click link on video to go to youtube version


Camera shot sizes, movement, angle and depth of field:
> Group shot > Long shot > Moves to each character
> Moves closer to bonnet of car > Low angle
> Close up

  • One of the first shots are the main characters in the main vehicle. This automatically gives the audience the knowledge of them, and why they have the car, however not too much, because we don't know their names yet. The camera is eye level, so that the audience can track what they are doing, instead of the camera being high angle or low angle, so that we only see part of the men and the car. Further on there is a slow zoom to the bonnet of the car which creates suspense.

Mise en scene:
> Dark - night > 3 guys in a car - don't suspect anything
> Blood - Red > Know place to unknown place
> Loads of facial expressions - worried, nervous, surprised

  • When we first see the men, the audience doesn't suspect anything, until we hear the banging noise, and then the audience will wonder what it is, and what they are doing - this might create the viewer to think that they are antagonists. The car is very dark which could mean it is night time. Their facial expressions when they hear 'the noise' are very worried, nervous and surprised... But the audience will think why? This will be playing in their mind until one of the men open the bonnet to show a supposedly dead man. We go to a known place, a road with many cars, to an unknown place, with lots of trees and cars fading into the distance.

Editing:
> Long cuts > Quick transitions > Quick Cuts

  • The cuts do not get quicker when they are about to open the bonnet, which makes it loose some of the suspense

Sound:
> Dialogue > Emphasised noise when stabbing - gore, sickening
> Diegetic > Car noises - Maybe non-diegetic

  • The sound of the stabbing is emphasised making it sound even more sickening - it is probably most likely to be non-diegetic sound. The cars in the background could either be diegetic or non-diegetic, this is because they could have actually filmed it on a road with cars. Or, which is most likely, to have been filmed in a set with a green-screen and they have made the sound using a sound editing suite/program.

Rear Window


Camera shot sizes, movement, angle and depth of field:
> Long shot / extreme long shot > Low angle
> Slow tracking / panning > Zoom out

  • Extreme long shots and long shots are to give the audience a brief idea of where the movie is placed, there is also slow tracking to show everything, as if the person was the camera and they where looking around

Mise en sene:
> Lots of brown > Placed in a neighbourhood
> Old fashioned > Lots of life

  • There is a lot of brown - mainly the buildings. The setting is placed in a neighbourhood - it looks like a nice neighbourhood, not somewhere where you would find a murder or some sort of killer, brings up questions in the viewer's heads, as to why we are shown this landscape. The buildings are very old fashioned - flats with little balcony's. There is a lot of life (see sound).

Editing:
> Long cuts > Fade > Quick transitions

  • The cuts are long - gives a perspective of the place - one long look around. There is also a fade transition - from animation to real life.

Sound:
> Radio - Diegetic > Lots of life - Kids, music
> Alarm - Diegetic > Music - Non-diegetic - violin?
> No dialogue

  • There is no dialogue. The radio and alarm sound diegetic because it is real life, however it could have been enhanced. There is a quiet soundtrack in the background - maybe violins - non-diegetic. There is lots of life - kids laughing and playing, music.



The Usual Suspects


Camera shot sizes, movement, angle and depth of field:
> Close-up >Tracking - water / liquid > Tracking  - fire
> Panning > Close-up > Extreme Close up
> Over The Shoulder Shot > Eye Level > High Angle


  • The shots are mainly close-ups of the same man smoking. The camera tracks the fire made by the lighter, which passes a dead body - why is there a dead body? Maybe a murder happened there, maybe the man smoking killed the dead man. There is also an over the shoulder shot, however we cannot see the other person - mysterious/enigma. The lighting is very dark - showing that the character might be the antagonist.

Mise En Scene:
> Dark - mysterious > Fire = Bright > Dead Body - Why?
> No facial expression > Dirty and messy room / place
>Lots of liquid - oil/water, pee > Boat > Gun

  • You can't see the scenery very well because the lighting is very dark - very mysterious. The fire against the darkness is very bright and lights up some of the room, showing a dead body, as before - why is there a dead body? The room is very dirty and messy - fight? Bomb? There is lots of liquid for example, Oil, water and pee, maybe that might be because it is placed in a water based place. At the end of the opening you can see that the scene is set on a boat - water based place question is answered.

Editing:
> Long cuts > Quick cuts > Quick transitions

  • The cuts are long and the transitions are quick - especially when the mystery man is walking down the stairs - the audience doesn't know who it is, this creates suspense, and makes the audience think that he might be the villain

Sound:
> Non - diegetic - Sound Track - Bass Violin > Fire & Pee - Diegetic - enhanced
> Dialogue > Gun Shots

  • There is dialogue between the seen man and the mystery man. There is non-diegetic sound - sound track of a bass and violin. The sound has been increased when the gun shots are fired, when the man is peeing on the fire and when the fire goes across the room. The noises fill up the empty space, giving a picture in the viewers head how big the room actually is.



The Disappearance Of Alice Creed


Camera shot sizes, movement, angle and depth of field:
> Low angle > Tracking > Eye Level > Two shots
> Extreme long shot > Close - Up > Blocking / Slit framing 
> Shallow depth of field

  • The shallow depth of field used on the materials the two men - antagonists - buy, makes the materials clear of what they are, because later on, they play an important part. The two men are usually always in a 2 shot, because it is just them, working alone, as well as working in unison. When the camera is Blocking/slit framing, it shows the antagonist unscrewing a number plate, but because it is behind another car, it is like we, the audience, are spying on him.

Mise En Scene:
> Boring Colours > No facial expressions - plain
> Empty dark room > Doing everything in unison

  • The colours are plain - boring, maybe because they do not want to be seen as suspects and they do not want to draw attention to themselves. Their facial expressions are bland and plain. And again, they do not want to draw any attention to themselves. They do not show any expression, but still they know exactly what each other are supposed to do.

Editing:
> Quick Cut > Fast Transitions

  • The shots are quick - like they have no time to spare, that they are limited to time. The transitions are also quick, no fades or any other transitions, this is to show the exact things they need to do and what they are doing. Nothing complicated, just simple work - this is what they want us to think.

Sound:
> Sound Bridge > No Dialogue >Ticking Clock - time was running out
> Non-Diegetic > SFX - Foleys > Exaggerated Sound

  • There is absolutely no dialogue, but they know exactly what to do. Non-diegetic - background music - it sounds like a ticking clock, as if time was/is running out.

1 comment:

  1. very Good Ghislaine. You have completed 5 openings. A few more screengrabs would be a plus. A little more terminology, particularly around editing would improve this. High Level 3. you can easily get this into level 4

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